Philipp Thayer is an XR developer contributing to award-winning immersive projects, with a background in interactive media and spatial computing. He holds a Master’s degree in Interactive Media from the University of Applied Sciences Upper Austria in Hagenberg, where his academic focus on immersive technologies laid the foundation for his professional work in XR development. He works across a broad technical spectrum, supporting the development of immersive applications, structuring technical systems, and setting up supporting tools and infrastructures.
Within shrine, Philipp supports the technical implementation of immersive and interactive components, working closely with the core team to translate research and design concepts into functional, reliable systems. His contribution focuses on practical execution, technical consistency, and ensuring that participatory concepts are realized through stable and well-structured technology.